
import bpy
from bpy.types import Operator, Menu





class C_节点创建子菜单_engine_物体管理(Menu):
	bl_idname = "node.menu_engine_objects_management"
	bl_label = "引擎数据管理"

	def draw(self, context):
		layout = self.layout
		layout.menu('node.menu_engine_scene_objects')




class C_节点创建子菜单_engine_数据接收(Menu):
	bl_idname = "node.menu_engine_data_reception"
	bl_label = "引擎数据接收"

	def draw(self, context):
		layout = self.layout
		#layout.menu("node.object_create_physics_engine_data_management")
		layout.operator('node.global_node_objects_import_engine', icon='OBJECT_DATA')
		#layout.operator('node.global_node_light_import_engine', icon='OUTLINER_DATA_LIGHT')
		



















classes = (
	C_节点创建子菜单_engine_物体管理,
	C_节点创建子菜单_engine_数据接收,
)

def register():
	for c in classes:
		bpy.utils.register_class(c)

def unregister():
	for c in classes:
		bpy.utils.unregister_class(c)

	


